System: - Calvera - yellow star at the center of the system and its namesake. Elevate your Starsector gameplay with the [0. Otherwise, I recommend a terraforming mod (I use DIY Planets). . • 7 yr. 30 votes, 36 comments. Second probably Terraforming and station construction from bsomethingcantrememberhisname. 06 kingdom of terra 0. e. 95a that adds colony structures and special items to manipulate planetary conditions and create planets, brown dwarfs, and hypershunts. Premium. 10. Open the save in notepad++, search for the planet name. I would replace TASC with DIY planets, or both but go into the config and disable terraforming for TASC. 0 coins. Only one line in one file needs to be added to add a planet. under602known. Over 263 satellites including MIR, 142-ton Russian Space Station have been crashed here. (Volatiles can only be improved on gas giants) Is there. Download (0. : high flux, low hull, engines disabled etc. For over 200 cycles, the survivors of the Collapse have been struggling over the remains. 2d HMI 0. 5. A good planet can be making 130-300k depending on the population. I currently have. 3Through the art of heavy modding for a size 7 colony supported by commerce and a supercomputer in another colony I've managed to clear the big 1 million/month mark. 95. 9. 3. Its a dick move. Industrial evolution: adds more buildings and such to colonies . ago. 0 Reply k1llerk1ng. . 5. Could someone please help? Scarred spacer always shows up for me. Chicken's Tech Shop adds a character named Chicken to the game. Cryovolcanic worlds can go as low as 125% hazard rating if you have an orbital lamp, and they can have plentiful volatiles + abundant ore + abundant rare ore. Works best on cold planets. But outside of that, I couldn't find a single result related to the word Aquatic Simulator anywhere. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. 1. Secrets of the Frontier adds one modded ship, but you don't pilot it yourself and it's not an OP capital ship, so it's balanced. captains and officers), and 3,020 names for stellar objects (i. The. First of all, HOLY MOLY BATMAN, this mod alone fill me with so much happiness because two factors. So it has always been, so it shall be so long as humans are human. Link (v1. 50K subscribers in the starsector community. But a planet does not need to have the habitable tag to be good. make it habitable, add water so it becomes fertile. 14 Dassault-Mikoyan Engineering 1. 1a to the current vesion (0. 95. Terraforming and Station Construction is the mod you’re looking for. You eivode tour marines into battalions of up to 800. There are no libraries or dependencies for this mod, but if the mod version and Starsector version are not compatible that could cause a crash on startup. In addition, it's got both kinds of ore, organics, and volatiles. Located in the folder: ". Does it clash with Boggled's terraforming mod? 2. Author: Seraphi. Most planets at least have a mineral deposit or two, so you could also set up a mine with a refinery if you wanted to do that instead. Ship and weapon pack (tournament edition) Dassault-mikoyan engineering Doable avionics Upgraded rotary weapons Underworld ORA Maysuran navy Interstellar. And don't forget to buy the game if you haven't already!the planets will have fitting names like osea, erusea, etc. 95a] DIY Planets - Terraforming and more!Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. It used to be called Starfarer. Also my planet keeps floating into a nearby asteroid belt lmao. e. Arranging holidays in an embrace with the Starsector is priceless. 4k hyperdrive 2. Yeah, I haven't activate DIY planet. -Survey data adds up. ticktockbent • 1 yr. Lots of special items that enhance industries are locked to a specific type of planet, and some others have significant negative effects if used on specific types of planets. After that, select the industry you want to build. Planet B doesn't produce food as it doesn't have farmlands. ago. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. 95a suppression mechanic and prefer the old-style system are encouraged to check out the DIY Planets mod. I mean, there is one way, but you're gonna need a decent combat fleet, and a shit ton of marines. 5). ago. Any tips on where to get these items?. The tutorial source code can be found at:secrets of the frontier mod: (it is save game compatible)total bonus XP from building in the hullmods and from scuttling the ship is 100%. Members Online. But a planet does not need to have the habitable tag to be good. Minefields around planets are pain because you have to stay inside and fight off anything that spawns. v1. 1 / 2. It used to be called Starfarer. Last edited: Jun 23, 2022. Hello and welcome to What Da Math!In this video, we will talk about the history of our solar system and turn terrestrial planets into gas giants. You should try Industrial evolution and DIY planets mods. 95a] DIY Planets - Terraforming and more! Can confirm that's the issue. ago. " Art by @DinoBoiRex1. After that, select the industry you want to build. 2D RPG/Trade/Fleet Combat Game. This bonus XP is also gained of a ship with s-mods you've built in is lost and not recovered. Like O. Get some request fleets to come in system, then invade as they arrive. For the cost of 1 (or was it two?) story points, 2000 domain-era artifacts (New. 7b Leading Pip 1. • 2 yr. This tutorial explains the very basics of adding and modifying planets in Starsector. r/starsector • Follow-up of the Work-In-Progress UAF cosplay, This the last photos made on Sunday in duo with my friend wearing a different LED helmet, the lighting was slightly different. Plenty of planets, class IVs and maybe even Vs, and inside the core world area. Unknown skies, secrets of the frontier, DIY planets, beyond the sector, starship legends, neutrino mk2, combat chatter for more fluff. The consensus seems to be that everyone glasses planets when they get to a certain point. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Get 2 or 3 in you fleet and you've got loads of cargo space, cuts the cost of surveying to just 5 supplies for basically every planet, and doesn't even slow your fleet down. That movie was the shit. Its cheap and costs you almost nothing to do. The Unofficial Community Discord - the most active Starsector community. They did use a couple planet killers though! 64. I PM'd Kentington a few days ago with this, but as yet have received no reply. Would recommend the mod anyway for the stuff it. DIY Planets - Terraforming items are available for purchase at the Tech Market; Nexerelin - Uses Prisim Starport as main location (if available), otherwise, should work without Credits I basically hacked my way through this using a combination of the following as guides, big thanks to them. You can open it with any text editor and. Ose System below is stacked, 2 Terran worlds, also a Tundra with +2 farming, other planets with plenty of metals. Re: [0. Could this be a residual item, or came from TaSC/Industrial. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Size, largest to smallest: Vast > Extensive > Widespread > Scattered. can run either or both, just go in and disable the conflicting features in either's config. just like DIY planets after the completion of terraforming, and same for the structure icon on a market upon the. 6a diable avionics 2. Apparently DIY is officially. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. ago. Mod Details This utility mod adds the ability to create customized star systems upon creating a new game. Download (0. The hazard rating really kills your profits. 95a. Planet. Cryosleeper was also nerfed in that they demand 10 organics, and if you can't meet this demand they have reduced efficiency. it conflicts a bit with "terraforming and station construction" but it's an easy fix. These three are already functional, and I plan on adding many more. 95a] Planetary Shield: Access. Premium Powerups Explore Gaming. For example: blackrock, dme, iron shell, imperium, swp, nexerelin, tahlan mods, tartiflette's mods last three are the best imo. Open up "campaign. It also useful for exploration because in future missions you sometimes get clues like, "Find the criminal in a red star system, near a rock planet". 16. Also, adds a frequently spawning repetitive quests to the bar. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. 95. ai. For your convenience Ill also list down the short term and long term benefits. I'm certain I saw a bootleg version of DIY Planets for Starsector 0. Them you have to move them around in response to the enemy's movies. Like having multiple planets in a system with the same texture. But then a bunch of parasitic spores invaded the bodies of my people and told them to shut up and obey me. • 9 days ago. Planet type transformations (and the EUTECK) will be back in a future update once I’ve reworked the system to be worthwhile in 0. The further out into space you go, you come across Flesh ships and assimilated planets, sort of a horror space mod. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. It really was. 9. 95a is here. 95a] DIY Planets - Terraforming and more! « Reply #357 on: May 19, 2023, 10:50:07 PM » Any change that will make the planet logically uninhabitable will remove the "inhabitable" condition. Now, let's be honest, each system is a paradise system with Boggled's TaSC and DYI Terraforming and more. You get 70-85% of “supplies” used. NullPointerException. Since a lot of it is story content – think the “Red Planet” mission, but on a bigger scale with things tying together and building up – it’s not. The planets need terraforming to "perfect" them, but otherwise have the best resources you can get. I got into Starsector a few weeks ago and played 20+ hour already. 2D RPG/Trade/Fleet Combat Game. NexusMod mirror. captains and officers), and 3,020 names for stellar objects (i. And you want it to be near the core. I think it should be mentioned in description of both mods. Change planet and colony descriptions with an in-game interface. 95. [ 0. In vanilla it's impossible to have no atmosphere gas giants. e. 14, for Starsector 0. Larger colony size means more mining production. go inside any solar system and bring up console with ctrl+backspace (need console commands mod for this) and paste and enter this : Code. ha. Join. 378 votes, 45 comments. You need to complete a quest, and you get a blueprint that lets you build a hypershunt builder ship for something like 3 million credits, then you can spend that ship to add a hypershunt to a star. This bizarre piece of Domain tech massively accelerates radioactive decay, cleaning up an irradiated planet in mere days - or it can be used to remove rare ore deposits from a farming world, allowing the use of soil nanites. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. 2D RPG/Trade/Fleet Combat Game Members. You need to complete a quest, and you get a blueprint that lets you build a hypershunt builder ship for something like 3 million credits, then you can spend that ship to add a hypershunt to a star. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary. Lightweight but cool enough to warrant a mention. The most must have is Nexerelin. CYMilkydromeda • United Aurora Federation • 1 yr. Expect the quest to be completed in 0. ago. 0 coins. Thanks in advance. 0. Here I will explain the rest that I have struggled with when creating my own star system: * First thing you see in the plugin file is this. It msg decrease after you've taken it a few times maybe. • 2 yr. 2. Slap Alpha cores on every colony. ago. You can open it with any text editor. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. There even is a way to build an entirely new planet in a system but I have yet to try it. You can disable all of TASC terraforming content to use it with DIY but i'd just use TASC solely and drop DIY. • 8 days ago. It used to be called Starfarer. r/starsector • 28 days ago. 14 Fuel Siphoning 1. • 24 days ago. Colonies were added in version 0. r/starsector. It also includes endgame methods for transforming asteroid fields into planets and gas. Planetary defenses are separate, and can be increased by colony size, buildings and one new installable item. MtnMaiden • 22 days ago. Content Unlocking Missions, DME, DIY Planets, High Tech Expansion, Seeker, Varya's Sector + Ship Pack, and Luddic Enhancement. Which means no additional random tundra, desert, water etc planets. Just FYI the mod author behind DIY Planets has more or less disappeared off the face of the earth, and it's unlikely he'll return, so don't expect fixes or updates to come out for it in the future. 9. Seeker - Unidentified Contact: closest I've found to starsector alien ships. Other than that, it just enhances base starsector gameplay. November 26, 2022. 96a] Terraforming and Station Construction (v8. 1Took around 18 turns to get invasion done, so I needed that ton of supplies. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. 46K subscribers in the starsector community. However, they were also buffed in that you don't actually have to colonize planets in the same system to benefit from them. However the problem comes with the second stage of construction since it requires 11 units of metal and 9 units of transplutonic to be shipped for a year which is impossible under current circumstances since even with the. The patrols will also attack enemies and investigate cargo pods. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you! Yes this one. fwd and remove the ". Re: [0. They are compatible with each other as long as you disable terraforming of the (terrsforming and station construction mod). Players who don’t like the new 0. Looking for crappy worlds that might be great after a few years work (and millions spent) is a new kind of fun. To install the mod, simply download the . Go to starsector r/starsector. If you have a gas giant with some orbiting planets, it's a great place to build several waystations so you can stock up on fuck-tons of supplies & fuel to keep a larger fleet in action with a few quick stops. was just able to load up Starsector after returning from being away from home, no more omni-present New Research Projects notifications. Ismara looking beautiful. DIY Planets. 95a] DIY Planets - Terraforming and more! « Reply #273 on: January 15, 2022, 05:54:00 AM ». -Wildlife Exploitation replaced by. . 1. Just press "No thanks, continue to download" on the bottom of the pop up after pressing the "Download" button. would always like to have someone above them and are not against anyone dominating them. Re: [0. Still trying to decide which mod I like more Reply Ivara_Prime •. Advertisement Coins. You can disable all of TASC terraforming content to use it with DIY but i'd just use TASC solely and drop DIY. Now, Ismara is launching water to Ithaca, so it can become a Terran world :>. ago. Or more like grapes of planets. Then position them on all the different industries. ago. 0. İn vanilla you cant terraform those planets, if not optimized your choice of colony selection narrowed. 439 votes, 42 comments. After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. coli to produce carbonic anhydrase, an enzyme isolated from extremophiles that live around hydrothermal vents. Massive Solar Collectors are from Shadowyards, and colonising abandoned stations is from boggled's terraforming mod. Valheim Genshin. . 5b Fighter Expansion Rebalanced 1. Just wrote this for someone in the unnoficial discord & they pointed out that it'd be helpful for this thread -. made them a true threat imo Portrait pack 1. That might have changed though since I last played, Going off of Memory here. Ships with s-mods that you didn't build in do not grant bonus XP when scuttled. DIY is officially dead and hasn't received any updates in a while. Yes the mod does allow the player to construct coronal hypershunt. 95a] DIY Planets - Terraforming and more! « Reply #357 on: May 19, 2023, 10:50:07 PM » Any change that will make the planet logically uninhabitable will remove the "inhabitable" condition. DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization options. Bit of a shame tbh, its terraforming items. 0. I don't need everything on one planet. To make changes to the planets, simply edit the file MODSystem_modPlugin. 2D RPG/Trade/Fleet Combat Game. java. 95. Colonies are player-owned settlements on planets within the sector. Check your modlist, or alternatively what version of the game are you running? This is as of 0. 1a)DIY Planets adds a variety of colony structures and special items which allow the. 95a. Click that and a menu should open up and you can choose to terraform one of your planets. Sure if the two terran worlds are good (or you already colonized them), go for it. 14, for Starsector 0. A bit light on volatiles and organics. Currently has support for DIY Planet Items as well. Lightshow makes all beams look different depending on damage type which makes it easier to identify things as well as allows you to make a disco paragon. Loving the mod though, cheers. e. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading,. MrSpacePirate • 2 min. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back)Getting a crash when clicking around on an AI inhabited terran world with satelites. I think most have already been mentioned here, just want to add two other mods: 1. captains and officers), and 3,020 names for stellar objects (i. Every system usually has at least 1 stable point, and if you need another, you can create it. - Minerva - small frozen planet orbiting Vesta, suitable for industry. 96a] Portrait Changer by Lukas04 and Ryxsen1421 [0. 2D RPG/Trade/Fleet Combat Game. Safe to add mid-save too. 80%. Usually has. Candelestine • If you've got console commands, you can use them to create and customize your own planets. 1. Industrial evolution, Grant colonies, DIY planets, Terraforming and Station Construction mods can fix that. Ah ok, thank you and my apologies. ). It used to be called Starfarer. json or scripted map generation. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. It was yesterday when I created my first planet from an asteroid field, it's probably unintentional, but even though the asteroid field wasn't visible anymore (since it's supposed to be removed), my fleet still gets impacts on their drive bubble when flying around the planet. fs. bkp" from the other two. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. . It used to be called Starfarer. e. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Kentington has come through for us and provided me with the source code. DIY Planets - more stable mod for terraforming planets, which add quests for you. Premium Powerups . Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction. Editing the save file directly is highly discouraged. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. Usually theres debris around a station. For anyone having trouble finding Items or Scarred spacer. Download. NASA is planning to crash International Space Station here at 2028. 306. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. The problem with DIY planet's hypershunt construction. Penelope Star has been my home system for three playthroughs in a row. 0. A. Total DLs. java located in datascripts. 0 Comments. TASC adds use for ruins past first few tech. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed. Re: [0. NullPointerException. But I found a bug, every time I terraform a planet/ the requirements for a better planet are fulfilled and it switched to that planet type the resource-gathering buildings produce their current colony size added to the colony size of the previous planet. At the cost of 5,000 fuel, you can create a round-trip connection to a random Gate anywhere in the galaxy. 3 fuel siphoning 1. 95a] DIY Planets - Terraforming and more! « Reply #335 on: November 23, 2022, 10:28:22 PM » If anyone is experiencing a null pointer exception crash when scrolling through their colonies in the command screen, use the console to remove the "hydrated" condition from the offending planet and shut down any water related infrastructures so. under602known. 95a] Grand. Advertisement Coins. It removes crew and what not from your inventory ( so watch out for crew understrength if you dip too much. Under each label a number of elements are possible possible values include "an" RGBA colour array as. Cryoengine for large fleets so they need High Command. Just press "No thanks, continue to download" on the bottom of the pop up after pressing the "Download" button. . DamascusSeraph_ • 1 yr. 7. Can only be installed within 10 light years of the "coronal tap. 4) Note: you do not need an account to download from dropbox. Dead_Meme_Expert • 4 mo. Allows a planet to have a normal day/night cycle. One of the two big starsector terraforming mods which adds the means to create special domain artifacts/items (as in, all the vanilla ones) as one of its features. 2D RPG/Trade/Fleet Combat Game. r/starsector • Follow-up of the Work-In-Progress UAF cosplay, This the last photos made on Sunday in duo with my friend wearing a different LED helmet, the lighting was slightly different but the. aCobOfCornWithStyle • 8 mo. DIY is officially dead and hasn't received any updates in a while. Go to starsector r/starsector. It used to be called Starfarer. Man I wish Starsector had a mod manager. 14 dassault mikoyan 1. 1 week of raids creates a 12 month recent unrest boot. good way to turn terrible planets good if you had the patience Disassemble reassemble ED shipyard so many good ships lost Interstellar imperuim. Some gas giants have atomsphere and doesn't list it on the top right. One of the requirements for a 'good' planet is accessibility. You could try to generate the mission again, but unless something changed it'll fail in the same way. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture,. The Cerulean Spire. i would suggest using DIY planets instead, while it requires special items to fully terraform, its a lot more powerfull at what it. lang. Guidelines to Modding. 73%. Massive Solar Collectors are from Shadowyards, and colonising abandoned stations is from boggled's terraforming mod. I don't. Although Station Construction is more simple and faster. The only thing Starsector would benefit from releasing on steam would be even bigger modsdiy planets 1. They can influence the output and upkeep cost of industries in various ways. 5 extratential lanestate union 0. ago. Basically, pick a habitable world, don't think too much about it, and add industries when it levels up. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. Costs supplies to recover) after day in-game passes you can see option to see loot. 0. . TASC adds use for ruins past first few tech mining months with Domain Era Artefacts. The "Atlas of Pain" because I haven't thought of a proper name yet. you can sort the planets tab by class and filter it down to just unclaimed planets which lets you brows a list of all the good ones you've found. Reply More posts you may like.